From the designer of The Stanley Parable, comes Dr.
Langeskov, The Tiger, and The Terrible Cursed Emerald: A Whirlwind Heist! It’s free! It’s short! I’d recommend playing
both games first before reading this!
Showing posts with label adventure games. Show all posts
Showing posts with label adventure games. Show all posts
July 10, 2016
September 1, 2015
Footsteps to Follow: On Brothers: a Tale of Two Sons and Ico
Imagine you are the younger of two brothers. You will not get to forge your own path through childhood, because there will always be an elder sibling that came before you. Your parents and your teachers will always look at the two of you, and they won't be able to help but compare. Your own decisions will be flavored by the choices your older brother made before you, and at every turn, there will come a question: will you emulate, or differentiate? Will you invite the comparison or run in the opposite direction?
Brothers: a Tale of Two Sons is a story about two brothers, trying to find a cure for their ailing father. And it is a game, one that is consciously trying to follow in the footsteps of an earlier game, Ico. The shadow Ico casts is long: it is considered a classic, a game that pushed the medium in new directions upon its release in 2001 by Sony Computer Entertainment. Developed by Fumito Ueda and team ICO in Japan, Ico is a name that is likely to come up when you try to discuss Games as Art, for its style, for its storytelling, for its innovation, and for its imagination. Brothers, released 12 years later, developed on a different continent by Swedish developer Starbreeze Studios, and directed by filmmaker Josef Fares, embraces the influences of Ico proudly and eagerly, and because of that you can't help but compare the two as you play through it. (here's a link to an interview where Fares says Ico influenced his game: Shack News - Brothers: A Tale of Two Sons creator talks inspiration and a grander world)
February 9, 2015
Medium Expectations: On Gome Home (2013)
Sam's bedroom |
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