June 26, 2016
AIMless: On Catherine (2011)
June 8, 2016
On True Detective Season 1
DVD Cover for True Detective Season 1 (Wikipedia) |
But outside of the
overloaded slate of superhero films – or, actually, as a cause of
it -- movie studios are scared as hell, cluelessly groping around for
what can even constitute a safe tentpole blockbuster anymore, and
ending up with weird reboots and Apatow-y envelope-pushing comedies
and lots of spies having to go off the grid. Television, meanwhile,
– well, mainly HBO, and FX, and AMC -- seem suddenly enraptured with getting prestige, brooding, masculine, "adult" dramas greenlit at the
moment.
HBO's True Detective is a good example of this. The second season was apparently bad, and I'm not going to watch it, but the
first season was highly acclaimed. And it's so not-at-all
interested in pushing a good guy on the viewer, but it even goes
beyond that. Writer/creator Nic Pizzolatto is aggressively
uninterested in making Matthew McConaughey and Woody Harrelson's
characters relateable, or, really, any of the people on the show.
There are moments interspersed to soften the blows, but not many, and
they don't balance out with how the show makes sure to remind you how
terrible human nature is. You might compare them to Walt from
Breaking Bad if we're talking about unlikeable protagonists, but
Breaking Bad was different: it wanted to make you root for him in the
beginning, and it grounded his actions with a base of logic and
conviction before slowly stripping away the rationalizations. True
Detective doesn't reveal such an obvious throughline or arching
purpose in its protagonists.
June 4, 2016
In Defense of Free to Wait Games
I haven't played Dungeon Keeper Mobile, and I doubt I ever will. I haven't played a lot of these "free to play" games. If I have free time with nothing but my phone, I'll generally read something on it instead. But then these games aren't for me.
Jim Sterling, in the video, complained about how little there was to do in Dungeon Keeper Mobile. You'd start the game, click a couple times to place down a few blocks or dig or put things down, and that was it; you'd have to wait a couple hours for that task to complete before you could do anything else. That was the "gameplay." Sterling focused on the fact that the game would harangue you to pay some real money to speed up the process. It's a game that seems built primarily to make money off the weak-willed, by making the waits agonizingly long. It's temporarily holding your gameplay hostage, for money.
And I'm going to try to defend them.
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