Late last year I saw an article about
this game called Emily is Away in Wired. The headline caught my
interest: it said the game was AIM-inspired and set in the 2000s.
Generally, I don't like reading too much about games I think I might
play in the future; I wrote about how pre-set expectations changed my
experience with Gone Home before. So I didn’t read the article.
But I saw the game get articles in other publications as well. And I
saw that Emily Short had written about it, and I made a mental note
to definitely give the game a shot at some point. (Her review is
here).
But even though I’d avoided reading articles about the game, I
still couldn’t avoid reading all those headlines, and though I
can't find it again, I'd seen one article/blog/forum post/Youtube
title which said the game was about getting friend-zoned. Remember
expectations? Yeah, there they were, being pre-set.