February 12, 2015

More Songs! Neutral Milk Hotel, Oceansize, Sunny Day Real Estate

These are some of the songs I would've been listening to maybe five years ago, in the fall while walking outside.

Neutral Milk Hotel - In the Aeroplane Over The Sea

February 9, 2015

Medium Expectations: On Gome Home (2013)


Sam's bedroom
Five minutes: that's how long it took Gone Home to let me down.  It wasn't a big thing, really.  The game starts you off at the front door of a house, luggage at my feet and a locked front door beckoning.  I was Katie, a young woman back from a trip to Europe, and I'd arrived at night, with darkness enveloping everything beyond the porch.  A steady torrent of rain beats down, punctuated by occasional thunder and lightning, which lent a sense of urgency to the proceedings: don't you want to get out of the rain and cold?  I'd just figured out how to unlock the front doors, and now I was inside the lobby.  It was an actual relief entering the house and putting walls between me and the raging storm outside.  I took a look around, the first glimpse at the eerie, creaky, antiquated house that my younger sister Samantha (or Sam) and my parents were living in, although most of that was probably was the dark stillness, and the house would be more welcoming in the morning.  None of them were here apparently for my homecoming; the note on the door from Samantha had said as much.  My parents were on holiday, my sister had something to deal with.  So, I contemplated the wooden staircase in front of me, and the doors to either side.  Then I turned around, went back outside, and tried to pick up my bags, still on the porch, to bring them inside.  No dice.  Trying to pick them up had been one of the first things I'd tried to do when the game started, but left-click had done nothing, and neither did the spacebar, e, or u keys.  Perhaps now that I had the front doors open, Katie would logically have a better reason to want to pick them up, and the game would let me move them inside, away from the outdoors, but unfortunately, the bags still proved unresponsive.  The game wasn't able to interpret what I was trying to do, what I felt was a logical thing to do, and what I felt was a logical thing for my character to do, and that brought me out of the moment, if only for a bit.  This was a small thing, of course, that I was being bothered by, and you can forgive small things.  But it’s often these small surprises and disappointments that can stick with you, long after you finish a game.